TotalisticRule.this

Undocumented in source.
  1. this(Lt* lattice, BigInt ruleNumber)
    struct TotalisticRule(Lt)
    this
    (,
    BigInt ruleNumber
    )
    if (
    Lt.Dimension == 2
    &&
    is(Lt.CellStateType : ubyte)
    &&
    isStaticNeighbourhood!(Lt.NeighbourhoodType, 2)
    &&
    Lt.NeighbourhoodType.NeighboursAmount + 1 < uint.max
    )
  2. this(Lt* lattice, ubyte[] ruleSet)

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