TotalisticRule.applyRule

Undocumented in source. Be warned that the author may not have intended to support it.
struct TotalisticRule(Lt)
void
applyRule
()
if (
Lt.Dimension == 2
&&
is(Lt.CellStateType : ubyte)
&&
isStaticNeighbourhood!(Lt.NeighbourhoodType, 2)
&&
Lt.NeighbourhoodType.NeighboursAmount + 1 < uint.max
)

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